Skip to main content
  1. Resources/
  2. Study Materials/
  3. Information & Communication Technology Engineering/
  4. ICT Semester 4/
  5. Java Programming (4343203)/

5 mins· ·
Milav Dabgar
Author
Milav Dabgar
Experienced lecturer in the electrical and electronic manufacturing industry. Skilled in Embedded Systems, Image Processing, Data Science, MATLAB, Python, STM32. Strong education professional with a Master’s degree in Communication Systems Engineering from L.D. College of Engineering - Ahmedabad.
Table of Contents

Java Programming Slides Planning Document
#

Overview
#

This document outlines the plan for creating comprehensive Reveal.js slide decks for the Java Programming Language course (4343203). Each major topic will have its own slide deck to ensure focused, digestible content.

Slide Deck Structure
#

1. Introduction to Java Programming Language
#

File: 01-java-introduction.html Topics Covered:

  • Java Overview
  • Brief History & Evolution of Java
  • Java Features
  • Java Applications
  • Java Environment Setup & Basic Java Syntax
  • Java Components (JVM, JRE, JDK)
  • Setting up Java Development Environment
  • Structure of a Java Program
  • Compilation and Execution of Java Program
  • Importance of Bytecode & Garbage Collection

Key Diagrams Needed:

  • Java Platform Architecture (JVM, JRE, JDK)
  • Java Compilation Process
  • Write Once Run Anywhere concept

2. Data Types and Variables
#

File: 02-data-types-variables.html Topics Covered:

  • Data Types (Primitive and Non-Primitive)
  • Type Conversion and Casting
  • Identifiers and Naming Rules
  • Variables (Declaration, Initialization, Scope)
  • Constants (final keyword)
  • Arrays (One-dimensional and Multidimensional)

Key Diagrams Needed:

  • Data Type Hierarchy
  • Memory representation of arrays
  • Variable scope visualization

3. Operators and Control Flow
#

File: 03-operators-control-flow.html Topics Covered:

  • Arithmetic Operators
  • Assignment Operators
  • Relational (Comparison) Operators
  • Logical Operators
  • Bitwise Operators
  • Conditional (Ternary) Operator
  • Operator Precedence
  • Selection Statements (if, if-else, if-else-if, switch-case)
  • Looping Statements (while, do-while, for, for-each)
  • Jump Statements (break, continue, return)
  • Nested Loops

Key Diagrams Needed:

  • Operator precedence chart
  • Control flow flowcharts
  • Loop execution diagrams

4. Object-Oriented Programming Fundamentals
#

File: 04-oop-fundamentals.html Topics Covered:

  • Procedure-Oriented vs. Object-Oriented Programming
  • OOP Concepts (Classes, Objects, Encapsulation, Abstraction, Inheritance, Polymorphism)
  • Creating Classes and Objects
  • Class Attributes and Methods
  • Constructors (Default, Parameterized, Copy, Constructor Overloading)
  • this keyword

Key Diagrams Needed:

  • OOP concepts relationship diagram
  • Class and Object relationship
  • Constructor types comparison

5. Modifiers and String Handling
#

File: 05-modifiers-strings.html Topics Covered:

  • Access Modifiers (public, private, protected, default)
  • Non-Access Modifiers (final, static, abstract, transient, synchronized, volatile)
  • String Class
  • String Special Characters and Escape Sequences
  • Common String Methods
  • Scanner Class (User Input)
  • Command-line Arguments

Key Diagrams Needed:

  • Access modifier scope diagram
  • String immutability illustration
  • Scanner input process

6. Inheritance and Polymorphism
#

File: 06-inheritance-polymorphism.html Topics Covered:

  • Basics of Inheritance
  • Types of Inheritance (Single, Multilevel, Hierarchical)
  • extends keyword
  • super keyword
  • Polymorphism concepts
  • Method Overloading vs Method Overriding
  • Method Dynamic Dispatch
  • Overriding Object Class Methods

Key Diagrams Needed:

  • Inheritance hierarchy diagrams
  • Method overriding vs overloading comparison
  • Dynamic dispatch illustration

7. Interfaces and Abstract Classes
#

File: 07-interfaces-abstract-classes.html Topics Covered:

  • Interfaces (Defining, Implementing, Multiple Inheritance)
  • Abstract Classes and Abstract Methods
  • Differences between Interfaces and Abstract Classes
  • Final Classes and Methods
  • Inner Classes (Regular, Private, Static)

Key Diagrams Needed:

  • Interface implementation diagram
  • Abstract class hierarchy
  • Inner class types comparison

8. Packages and Access Control
#

File: 08-packages-access-control.html Topics Covered:

  • Packages & API
  • Built-in Packages
  • Import statements (Class, Package)
  • User-defined Packages
  • Access Rules and Access Control Within Packages
  • Package structure and organization

Key Diagrams Needed:

  • Package hierarchy diagram
  • Access control matrix
  • Import mechanism illustration

9. Exception Handling
#

File: 09-exception-handling.html Topics Covered:

  • Exception Handling concepts
  • Errors vs. Exceptions
  • try-catch-finally blocks
  • Throwing Exceptions (throw, throws)
  • Common Built-in Exceptions
  • Creating Custom Exceptions
  • Benefits of Exception Handling

Key Diagrams Needed:

  • Exception hierarchy diagram
  • try-catch-finally flow
  • Exception propagation

10. Multithreading
#

File: 10-multithreading.html Topics Covered:

  • Concepts of Threads and Processes
  • Multi-threading Benefits
  • Creating Threads (extend Thread, implement Runnable)
  • Running Threads
  • Thread Lifecycle
  • Thread Priority
  • Concurrency Problems
  • Synchronization
  • Thread Exception Handling

Key Diagrams Needed:

  • Thread lifecycle diagram
  • Thread creation methods comparison
  • Synchronization illustration

11. File Handling
#

File: 11-file-handling.html Topics Covered:

  • File Handling using File Class
  • Creating, Reading, Writing, Deleting Files
  • File Information methods
  • File Handling using Streams
  • FileInputStream and FileOutputStream
  • Closing Streams
  • Stream types comparison

Key Diagrams Needed:

  • File operations flowchart
  • Stream hierarchy diagram
  • File I/O process illustration

12. Collections Framework
#

File: 12-collections-framework.html Topics Covered:

  • Collections Framework Overview and Hierarchy
  • ArrayList (methods, operations, examples)
  • LinkedList (methods, comparison with ArrayList)
  • HashMap (key-value pairs, methods, operations)
  • HashSet (unique elements, methods, operations)
  • Iterator (usage, methods, removing items)
  • Collections utility methods

Key Diagrams Needed:

  • Collections framework hierarchy
  • ArrayList vs LinkedList comparison
  • HashMap structure illustration
  • Iterator pattern diagram

13. Java Programming Practice and Examples
#

File: 13-programming-examples.html Topics Covered:

  • GTU Paper Solutions and Examples
  • Common programming patterns
  • Best practices
  • Code examples and explanations
  • Problem-solving approaches

Key Diagrams Needed:

  • Problem-solving flowcharts
  • Code structure diagrams

Implementation Notes
#

  1. Consistency: All slides will follow the same design template and structure
  2. Interactive Elements: Include code examples that can be highlighted and explained
  3. Diagrams: Use SVG format for scalable, professional diagrams
  4. Navigation: Ensure smooth navigation between topics and sections
  5. Responsive Design: Slides should work well on different screen sizes
  6. Code Highlighting: Proper syntax highlighting for Java code blocks
  7. Animations: Subtle animations to enhance understanding of concepts

File Organization
#

/content/resources/study-materials/32-ict/sem-4/4343203-java/slides/
├── 01-java-introduction.html
├── 02-data-types-variables.html
├── 03-operators-control-flow.html
├── 04-oop-fundamentals.html
├── 05-modifiers-strings.html
├── 06-inheritance-polymorphism.html
├── 07-interfaces-abstract-classes.html
├── 08-packages-access-control.html
├── 09-exception-handling.html
├── 10-multithreading.html
├── 11-file-handling.html
├── 12-collections-framework.html
├── 13-programming-examples.html
└── diagrams/
    ├── java-architecture.svg
    ├── data-types-hierarchy.svg
    ├── control-flow-charts.svg
    ├── oop-concepts.svg
    ├── inheritance-hierarchy.svg
    ├── exception-hierarchy.svg
    ├── thread-lifecycle.svg
    ├── collections-hierarchy.svg
    └── [additional diagrams as needed]

Progress Tracking
#

  • 01-java-introduction.html
  • 02-data-types-variables.html
  • 03-operators-control-flow.html
  • 04-oop-fundamentals.html
  • 05-modifiers-strings.html
  • 06-inheritance-polymorphism.html
  • 07-interfaces-abstract-classes.html
  • 08-packages-access-control.html
  • 09-exception-handling.html
  • 10-multithreading.html
  • 11-file-handling.html
  • 12-collections-framework.html
  • 13-programming-examples.html

Next Steps
#

  1. Create the slides directory structure
  2. Start with the first slide deck (Java Introduction)
  3. Create accompanying SVG diagrams as needed
  4. Test slides for proper rendering and navigation
  5. Continue with subsequent slide decks following the same pattern